Noble Ops

February 16, 2014 in Muffins, News

Noble opsNew project “Noble Ops” Release: TBA 2014

Make sure to check dedicated page for this project here.

 

Grudger on iOS

February 20, 2013 in Muffins, News

Howdy,

get ready for some bone crushing with grudger on your iPads and iPhones!

[iTunes]

Grudger released!

February 11, 2013 in News

Swipe controlled free running game in a steampunk world, out now!

GOOGLE PLAY

screen1

The Dreamer in Google Play

January 16, 2013 in Mini-Muffins, News

 

Weekend with beer and coding created this.

Get The Dreamer here.

The Dreamer

Synergy Blade in Google Play

January 16, 2013 in Muffins, News

Yep, finally, Noble Muffins made it to Google Play.

Updated version of Synergy Blade with better graphics and gameplay.

Check it!

 

-Jack Dog

Synergy Blade

Turbo Slicer Released

August 18, 2012 in News

We’re releasing the slicing kit from Synergy Blade on the Unity Asset Store. Here!

Turbo Slicer cuts fast, repeatedly. Slice targets into little shreds on iPad 1 at 60 FPS!

We include a demo scene with muffin slicing, complete with multitouch and glory trails. Add counters and game logic and have yourself a game, fast. Slicing with Turbo Slice is delightful.

It’s always a battle to get high performance. But we’re on your side. Happy slicing.

Synergy Blade Released

August 18, 2012 in News

Play it free here. Also on iTunes!

Trailer’s Online

June 8, 2012 in Muffins, News

We’ve got a Synergy Blade trailer on Youtube; check it out here.

Synergy Blade Nears Release

June 7, 2012 in Muffins

Four score and seven years ago, our great bakery embarked on a journey to transform itself into a multinational media conglomerate hellbent on eradicating the spirit and freedom of the working man. Imagine a boot stamping on a human face — forever.

We hereby present our first game; Synergy Blade.

Work on Synergy Blade began recently when our long-time project lead, Josef Bednarz, left for Tibet to explore mystic arts he heard about in Steve Jobs’ book.

In any case, we took the opportunity to make an actual game instead of working on his madness. We wrote this while heavily drinking. Let’s hope the iTunes store finds it acceptable.

-Toby