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Hi, I’m using Turbo Slicer on Windows 7, Unity 5.4. Every once-in-a-while a mesh will be sliced but the surface where the mesh is sliced isn’t filled.
Dear Sir,
I am interested in your Turbo Slicer plug-in, although from your youtube videos and manual document, it seems Turbo Slicer is only working with 3D objects. Which has mesh, not Sprite Renderer, right? In my project, I am focusing on 2D objects and I will use complex objects will have polgyon collider. Which makes slicing attempt much more difficult.
Can I use this asset for slicing 2D objects which has Sprite Renderer and polygon collider?
Best Regards,
Durmuş Ali