Limb Hacker hacks limbs; it cuts meshes at run time, severs by the bone and swaps out the character with a ragdoll. Its public methods let you slice by bone name or by joint. It is compatible with the attachable slicer system included in Turbo Slicer. It is compatible with Mixamo Fuse and other characters with multiple skinned meshes.

On Youtube

Our video tutorial explains how Limb Hacker is used in a basic use case. Following this tutorial assumes you already know how to create a ragdoll from a character; refer to Unity’s documentation to learn more about this.

The Demo

This here demo shows a sword that can hack up a mannequin. Full sources included below.

Limb Hacker customers can download the demo source code (or; for Unity 5) to see how the kit is employed. You may use demo material in your project.

The Manual

Complete manual here.

Extra Credits

Alexsandra Bartosik – Cover art


Questions? Contact us.

  1. Jam says:

    I just got this and have errors in Unity 4. The precision demo is not working, sniper demo target reticle not working and not able to use this with mechanim.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Time limit is exhausted. Please reload the CAPTCHA.