Limb Hacker hacks limbs; it cuts meshes at run time, severs by the bone and swaps out the character with a ragdoll. Its public methods let you slice by bone name or by joint. It is compatible with the attachable slicer system included in Turbo Slicer. It is compatible with Mixamo Fuse and other characters with multiple skinned meshes.
Our video tutorial explains how Limb Hacker is used in a basic use case. Following this tutorial assumes you already know how to create a ragdoll from a character; refer to Unity’s documentation to learn more about this.
This here demo shows a sword that can hack up a mannequin. Full sources included below.
Limb Hacker customers can download the demo source code to see how the kit is employed. This code requires Unity 4.5 and Limb Hacker 1.3. You may use demo material in your project.
Complete manual here.
Alexsandra Bartosik – Cover art
Questions? Contact us.