Turbo Slicer Released

We’re releasing the slicing kit from Synergy Blade on the Unity Asset Store. Here!

Turbo Slicer cuts fast, repeatedly. Slice targets into little shreds on iPad 1 at 60 FPS!

We include a demo scene with muffin slicing, complete with multitouch and glory trails. Add counters and game logic and have yourself a game, fast. Slicing with Turbo Slice is delightful.

It’s always a battle to get high performance. But we’re on your side. Happy slicing.

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  1. A separate product, Ragdoll Slicer, is in the works and is coming for desktops and higher end CPUs really, really soon. A higher performance version is in the works as well, but I can’t yet guarantee that infill will work.

    Stay tuned.

  2. I’m using turbo slicer and sometime the new surfaces where objects are sliced are not generated. Is anyone else having this problem, or am I doing something wrong? Some documentation/api would be great because I need to access the lower level methods but I don’t know what is going on in the code.

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